Hurbert screenshot

Overview

Project

  • Bournemouth University game jam (2017)
  • Programmer, co-gameplay designer
  • Team of 6
  • Made in 48 hrs

Game

  • Platformer
  • 2 player local coop
  • 2D sidescroller

Tech

  • C++
  • SDL 2
  • Multi-window

This game was made for the BU 48-hour game jam in November of 2017 by 6 programming students. The theme of the jam was “Dreams”, hence our game is set in the mind of a young child who is having nightmares.

Sapce game screenshot

The game is a 2D tile based platformer, with a unique twist: one window (the player's) doesn't render a lot of the hazards in the level, while another window (the second player's, or spectators') displays these hazards but doesn't display other information like health. This makes the game challenging when played solo, and hectic when played with spectators. For the main player, spikes are disguised as mushrooms, psychotic clowns are disguised as other children and ghosts are entirely invisible. In the second window these are all visible.

Space game screenshot

The game uses SDL2 for all window/rendering/audio operations, all other code is our own. Credit goes to Georgina Markey and Jack Burton for artwork; Karl Ward, Ieuan Rees, William Altbacker and Harvey Jones for programming.

Harvey Jones 2025