
Overview
Project
- Made for a Year 1 University assignment
- Programmer, artist, designer
- 94% grade
Game
- Action/bullet hell
- Singleplayer
- 2D top-down
Tech
- C++
- Allegro 4.2
This game was made for a first year assignment. It was built in C++, using the Allegro 4.2 library (as was specified by the course). It is based around two sided, large(ish) scale battles between spaceships. With a ticket-based spawn system, the player has to work with their AI teammates to win.

Ship motion is Newtonian and the only source of thrust is in the direction the ship is facing, so players and the AI have to manage their velocity vectors as well as aim. The player has a radar that points to enemies so they can't get lost from the battle.
