Space game screenshot

Overview

Project

  • Made for a Year 1 University assignment
  • Programmer, artist, designer
  • 94% grade

Game

  • Action/bullet hell
  • Singleplayer
  • 2D top-down

Tech

  • C++
  • Allegro 4.2

This game was made for a first year assignment. It was built in C++, using the Allegro 4.2 library (as was specified by the course). It is based around two sided, large(ish) scale battles between spaceships. With a ticket-based spawn system, the player has to work with their AI teammates to win.

Sapce game screenshot

Ship motion is Newtonian and the only source of thrust is in the direction the ship is facing, so players and the AI have to manage their velocity vectors as well as aim. The player has a radar that points to enemies so they can't get lost from the battle.

Space game screenshot
Harvey Jones 2025